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Long war alien on roof.
Chrysallids normal ones not pod bosses now have 15 hp and regen 7 per turn.
I m on ufo 341 now.
Cyberdisk show up and mechtoids show up on landed ufos.
2 muton elite 5 berserkers pod 4.
Sectoids now have 10 hp regen 2 some have squadsight.
This is a continuation of the fourth month.
Unlike vanilla long war ufos get better over time.
1 sectoid commander 7 super outsiders pod 3.
May 23 2016 november 25 2016 yaser.
It s crazy scary to advance when they are in the field and you don t really want to waste item space on scanners.
Ufos come in a variety of different sizes and configuration and knowing what works well against what ufo can make the difference between victory and defeat.
The aliens keep evolving.
7 mutons pod 2.
Much like in vanilla aliens deploy in pods which are activated by seeing them.
Unlike in vanilla alien pods are frequently made up of several different types of aliens such as a thin man leading some sectoids or some mutons with floater scout.
If you don t like the look try some of the alternate decos which will minimize the sleeveless effect.
I just spent 5 hrs going through a single mission a troop transport landing in month 9 take note of the timeline.
Long war enemy within introduces 7 new armors for a total of 14 generally built as lighter armors allowing more mobility at some cost of protection.
Gents i ve been playing xcom for a while finally tried lw.
It is excellent but quite challenging.
Alien life forms long war a chryssalid squad leader compared to its smaller brethren.
A concealment scout allows you to advance and also give two.
5 muton elite 2.
We used the gene mod armor bases to represent these armors.
Ok so i saved my game just prior to temple ship assault and am just cruisin for aliens at this point.
Please try again later.
Muton elites have extremely high aim sentinel reactive sensors and 30 hp.